Details
How impactful Gaming is on the young mind.
Details
How impactful Gaming is on the young mind.
Comment
How impactful Gaming is on the young mind.
Violent video games, such as DTO, have been suggested to contribute to aggressive behavior. Donald Trump linked video games to mass shootings, and the White House released a video montage of footage from video games. Violent video games may be more harmful than violent TV and movies because they are interactive and immersive. Studies have shown that repeated exposure to violent video games can increase aggression, especially in aggressive individuals. Playing more violent video games in school is associated with more aggressive behavior and lower academic grades in college. In one study, students who played a violent video game punished opponents longer. However, there is no clear answer to whether video games make children more violent. Some psychologists believe there is a link between violent video games and increased aggression, while others argue that the evidence is unclear. Today we are going to talk about violent and aggressive behaviour in connection to violent video games such as DTO. My name is Romero and I am with Azaria and Jean-Jacques. The publisher we'll be using to show the effects of this is the American Psychologist Association as we'll be using their chemistry. In 2018, Donald Trump suggested that video games may play a part in leading to mass shootings like the attack at a high school in Portland, Florida, in which a 19-year-old former student at a school killed 17 people with a semi-automatic rifle. In the wake of the shooting, the White House released an 18-second video montage of footage from the video games, including numerous signs of death, including beheadings. In addition, violent video games may be more harmful than violent television and movies because they are more interactive, highly immersive, and require the player to identify which aggressor. The researcher said in one study, she suggested that young men who are typically aggressive may be particularly vulnerable to aggressive effects of repeated exposure to violent video games. Psychologists Craig Anderson and Karen Gill, their other study revealed that a brief exposure to violent video games can temporarily increase aggressive behaviour in all types of participants. The first study involved 227 students who completed a measure of trait aggressiveness and reported their actual aggressive behaviours in the recent past. They also reported their gang-playing habits. We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behaviour, said lead author Anderson of Iowa State University. We also found that the amount of time spent playing video games in the past was associated with lower academic grades in college. In another study, 210 students played either a violent video game like GTA or a non-violent video game. A short time later, students who played a violent video game punished the opponent longer than the student who played a non-violent game. Moreover, they are more likely to commit crimes than the people who played violent video games in junior and high school. There is no straightforward yes or no answer to the question, do video games make children more violent? In the large part, the issue is because there is no controlled way to test this. What psychologists have shown is that there may be a link between violent video games and increased aggression. Though even that is not universally accepted, we heard from two leading psychologists whose research explored this question. Who reached a very different conclusion? Dr. Brad Bushman's findings proved that, compared with children who played a game that was non-violent, children who played a video game that included violence with guns or swords were more likely to take a real disabled handgun, handle a handgun longer and pull the trigger more times, including at themselves or their partner. Dr. Christopher Ferguson, however, argued that the evidence linking video games to the increased aggression is difficult to interpret and the link between violent games and increased violence is entirely unclear. For Ferguson, the debate between violent games and violent behaviour has become an endless cycle, wrapped up in moralising rather than meaningful research. Thank you for listening to the podcast, we hope you enjoyed it. Bye. Bye.