Home Page
cover of Mimic in Space 2
Mimic in Space 2

Mimic in Space 2

Sean Benson

0 followers

00:00-22:12

Nothing to say, yet

Voice Overspeechcrunchchewingmasticationclicking
1
Plays
0
Downloads
0
Shares

Audio hosting, extended storage and much more

AI Mastering

Transcription

The YouTuber discusses the reuse of leitmotifs in the Five Nights at Freddy's (FNAF) game series and how they may be connected to different games within the franchise. They explore the similarities between certain songs and themes, as well as the presence of a character named LulHacks in multiple games. The YouTuber speculates on the connections between LulHacks, Glitchtrap, and the Mimic, suggesting that they may be related or parallel each other in some way. They also point out similarities between the endings of certain games, highlighting the recurring theme of saving or not saving a character. Hey, everyone. Insert intro here that I will record later when I've figured out the title, because the original thing I wrote in the script has reference to the title. Anyways, it all started- oh, wait, no. Wait. Okay, this'll all be cut. Alright, pause. It all started with Stormister's- Stormister's? I hope I got that right. Anyways, their video, We've Been Solving FNAF Lore Wrong, the end of the video pointed out something to me that caught my interest. The ending credits of Help Wanted 2 reused the theme of Don't Open the Door from FNAF World Update 2. And this got me thinking. Are there other instances of leitmotifs in FNAF being reused that could be used for theories? This started with me listening to songs from FNAF 6, only for me to see a comment point something out, that the theme Nowhere to Run from Cape Guy's monologue actually appears in the song Under Depths from FNAF World. Take a listen. This is where we put the song in the video here. But the comments also led me to finding out that this theme was used somewhere else, the title screen theme of Princess Quest. This is the Princess Quest theme. It's not exact, but it feels very similar. And while this isn't relevant to the theory today, I have also found that the song Caught in a Loop uses the leitmotif of Alchemist's Fantasy, the song that plays in the Security Puppet minigame. Take a listen. Then we play the song. This isn't how it goes. This is the title screen of Princess Quest, but we play Caught in a Loop and Alchemist's Fantasy here. Do with that information what you will. But back to the title theme. After doing a lot of theorizing about Princess Quest, I eventually learned something even more interesting. The leitmotif of Nowhere to Run in Under Depths appears in another place. Through the Cracks from Freddy in Space 2, a song that plays in the last area of that game. Now, I know some people may argue that the Princess Quest title theme does not sound exactly like the two themes I have brought up, but it does sound identical to this theme with different instruments. Take a listen. Play the song right here. Play the song right here. Da-da-da-da-da. And if for some reason you still don't get it, here are the two songs played simultaneously. The description will include a link to the full thing, but I will play a small part of them together here. Play this edit I made of the songs played at the same time to show they are the same with different instruments. I want to add that putting the songs together only consisted of me syncing them up to start at the same time and increasing the volume of one of them so that one of the songs did not drown out the other song. Other than that, I made no alterations to the songs. They were unedited. They are the same song with just different instruments. Now, this Freddy in Space 2 connection eventually led me to another song in FNAF. Take a listen and see if you recognize where it's from. Ba-ba-ba-ba-balloon world theme here. Maybe with some arcade footage to show it. Yep, if you said it's from the balloon world arcade game in Security Breach, you would be correct. But that's not where it first appeared. The song first appeared here. Play the Freddy in Space 2 intro cutscene. I was going to say that it was from it first, but I think this is more dramatic and a cooler reveal. Yep, Freddy in Space 2. And unlike the last example, this isn't a song that, you know, sounds identical, but it's just different instruments. It is the exact same song. Same title, even. The song in Freddy in Space 2 and the song in Security Breach are both titled Purple Smasher because they are the same song. Now, on its own, this could just be reusing a retro-sounding song for the purposes of an arcade game so a new song doesn't have to be made because something-something Security Breach was rushed. But that's not the case. They made a new version of the song that plays when you glitch out the arcade machine. Take a listen. This is the glitched version of the song. Now, this to me indicates that the song being reused was an intentional choice to make a connection. The loom world is very clearly connected to Glitchtrap in some way, as many people have theorized. But now it's also connected to Freddy in Space 2. This led me to taking a look at the intro cutscene of Freddy in Space 2 as well as looking at the wiki page. And when reading the description, something hit me like a brick. Take a look at the cutscene and see if you can figure it out yourself. Play the cutscene, play the stuff, show the stuff about Lol Hacks. A machine in charge of a system going rogue and turning everyone evil except for Freddy. Where have I heard that before? But that wasn't the big thing for me. Instead, it was Lol Hacks and his purpose. Lol Hacks was implied and made by Freddy with the purpose of helping to watch over his son. A robot created to watch over the creator's son. I don't know about you, but that sounds exactly like the story The Mimic from Tales from the Pizzaplex where Edwin creates the Mimic to watch over his son, David. So now we have an interesting similarity between Lol Hacks and Mimic. And as much as I want to say that that must mean they're meant to parallel each other, as it is, there isn't enough evidence that connects the two in order to say they are intentionally meant to parallel each other and that, like people trying to claim that Edwin and Henry parallel each other, it's just small details that happen to line up, but it's not an intended parallel. But, then I found something that made everything click into place for me. At least, kind of. You'll see. It showed me Scott fully intended for this parallel. Because in Phaser Blast, which itself is very similar to the aesthetic of the Freddy in Space games, mainly the stuff we've seen of Freddy in Space 2 and Freddy in Space 3, and the official artwork for that, less so the sprites, as well as the Phaser Blast resembling the weapon that Freddy uses in Freddy in Space 2, they are nearly identical, give or take a few small differences, but what's interesting to me, besides all that, is something, or someone, that appears. LulHacks. The same person I was just telling you could be paralleling the Mimic. Now, that on its own could just be an Easter egg, but then I looked into things, and looked at where it appeared. Because, as a lot of us have begun to realize, a lot of the storytelling in Security Breach isn't about just what the asset is, but where it is in the environment. And I found a very interesting thing about that. Now, the canon ending to the game, as we all know, or have all figured out at this point, is the Princess Quest ending. But that ending also has a second ending that takes place in the same area, branching from the same start. The Disassemble Vanny ending, which you get if you haven't unlocked Princess Quest 3, but go to that ending. Now, both of these endings take place in Phaser Blast, obviously because Vanny's lair is there, but the fact that they chose to put it in Phaser Blast is interesting. Now, I was curious if LulHacks could be seen during this ending, because if it was there, maybe it has a point or a connection. And, yeah, you might say, well, it just appearing there doesn't confirm anything. But here's the thing. When you spawn, after the cutscene plays, where Freddy begins getting disassembled by the staff bots, you are facing a door. Now, at this point, you're supposed to go through this door, and you will go through the challenges you need to face to get to Vanny's lair to get either of the two endings. But, what happens if you turn around? You'll happen to find... LulHacks. Well, would you look at that. And while that on its own, LulHacks being behind where you spawn, might be, okay, that's just a coincidence. Do you know who else is behind you in this ending? And some of you may not know this. Vanny. You see, the reason I say you may not know this is because this was actually bugged at release, where Vanny was supposed to spawn behind you and be chasing you during this ending. But, it wasn't really programmed right, and she just wasn't spawning. So, you wouldn't know she was there. Thank you, Astral Spiff, because that is the only reason I know Vanny spawns behind you in this ending. And LulHacks is unobstructed. You don't have to squint to see it. It is clear to see if you are turning around. So, having him there, that's interesting. And being in the same place where Vanny spawns is interesting. This seems to give LulHacks a connection to Glitchtrap, as it's almost like he's watching over Phaser Blast. As if the same way Glitchtrap is watching over what Vanny is doing. Which, come to think of it, would now mean that LulHacks has a connection to both Glitchtrap and the Mimic. I wonder if that's because Glitchtrap and the Mimic are the same thing, kind of-ish. I'm not going to go into detail on that. I just wanted to point that out there, because I'm mostly going to be talking about LulHacks and Glitchtrap going forward. I just wanted to put that out there for people. But it goes deeper than just the cutout of LulHacks. Because if we take a look at what happens in the endings, it seems familiar. Because, not many people might know this, because I doubt no one here has actually played Freddy in Space 2, or if you do, you just don't remember. There are two endings to the game of Freddy in Space 2. A good ending, and a bad ending. And the difference is in the good ending, you save Freddy's son. But in the bad ending, you aren't able to, and he doesn't survive. An ending where you either save someone, or they don't survive. Hmm. It's almost like how in, oh I don't know, the two endings of the Vanny lair, you either save Vanessa by playing Princess Quest 3, or destroy Vanessa by disassembling Vanny. Now that on its own is just similar, but the fact that not only that, you are in Bazzar Blast, the Freddy in Space 2 location, not only that, but every other animatronic besides Freddy is there trying to get to you, just like how in Freddy in Space 2, every other character besides Freddy got mind controlled by LulHacks, it all feels intentional. Now, am I trying to say that this connection is going to reveal some kind of big revelation? Not necessarily. Yet. You see, this theory is a bit different. I don't really have a full like, oh this is this thing no one's figured out before. But more so, I found some interesting stuff that I don't fully get what it is, and so I'm presenting my findings, hoping that others can help me figure out the meaning. Now the connection of LulHacks is something that it's like, okay, the endings and security breaches just so happen to parallel Freddy in Space 2. That could just be Scott reusing a story idea, and yeah, it may be that, and it's a nice little parallel, an actual parallel, but then I kept looking, and I kept finding stuff of LulHacks. In Help Wanted 2, in the first Phaser Blast arcade game, LulHacks appears as an enemy, which makes sense, it seems that they're Phaser Blast, but the fact that they made sure to include him, that he has appeared in that game, is interesting. Almost like how Nightmarionne has appeared in every game since Help Wanted. And before you say, well, why didn't LulHacks appear in Help Wanted 1? Well, to that I say, LulHacks didn't exist yet. Freddy in Space 2 came out after Help Wanted 1, but every Steel Wool game since Freddy in Space 2 came out has LulHacks. And you might be saying, well, where is he in Ruin? In Phaser Blast. And this is where things get interesting. In Ruin, as you know, you go to Vanny's Lair, coming from Bonnie Bowl, and you'll pass by the Princess Quest 3 arcade cabinet, and you'll go through a vent, coming out to see Phaser Blast. But there's something interesting, because one of the first things you can see from that vent is LulHacks. Right there. And that on its own is like, okay, you just happen to see it, you just happen to see it, okay, but here's another point, and something that is, well, I don't want to say not been found before, but I have not seen people talk about it. And it is a detail that I have to give an immense shout-out to Roxy Wolfie for helping me get footage of this, because I did not see footage of this, and maybe it existed, and I just wasn't looking in the right places for it, but thank you anyways to Roxy for helping me record this footage. When you put on the Vanny mask in Phaser Blast, there's this large, purple, mesh-like bubble over a lot of the area. And not only that, LulHacks seems to be propped up over it, as if the bubble is extending from him. And alongside that, with the Vanny mask on, he has some effects on him, where there's TV static on him, and his eyes and facial features are popping out like 3D. And that's what's interesting. They could have just had it there as a reused asset, but they made new details in the AR world. And this leads me to my hypothesis. All this seems to imply that LulHacks is at least, if not himself, having a hold over Phaser Blast, representative of something having a hold over it. And then I thought about something. We know that LulHacks seems to be a stand-in parallel for Glyphstrap, in some ways. But now he still has a hold over Phaser Blast. But why would that be? Well, what if I were to tell you that I think now LulHacks is representing Mexis? Hear me out. Both of them were security systems developed to protect and control security systems. But you might be saying, why would he now be representing Mexis, when he was representing Glyphstrap? And this leads to my hypothesis. Not a theory, because I don't have enough evidence to say is a theory yet. But my hypothesis, I think, has some circumstantial evidence for it, but needs more to be seen. A good example of a hypothesis that would later get expanded upon is MatPat saying that Cassie's dad was the Bonnie bully. There was some evidence that seemed to indicate it, but it was unclear. And then it was expanded upon with Ruin doubling down on the Bonnie mask thing. Something that, if it wasn't the case it wouldn't have been done. Now my hypothesis is that Mexis was created from Glyphstrap, or at least a part of Glyphstrap. Let me explain. So basically, in between Security Breach and Ruin, Help 1 and 2 happens, but basically something happened where obviously Glyphstrap as we know it is destroyed, but now Glyphstrap seems to be taking the appearance of Helpy as an eye, as we see in Ruin. So, here's what I think might have happened. A part of Glyphstrap, that being the more rabbit part, was taken by Vanny, or sorry, Vanessa, but represented by Vanny in Help 1 and 2, if we're assuming it's happening in that ending, but I'm not fully sure about that, and repurposed to create Mexis, which would explain why the Glyphstrap part we see in the Vanny mask is all Helpy, there's no bunny-like elements, but the bunny-like elements are now in Mexis. Do I think this is necessarily confirmed? No. I feel like there's not enough evidence. But do I feel like there's enough pointed to it that I feel like future games could make this a reality? Yeah. So, when we find out that Mexis was created by a part of Glyphstrap, you heard it here first. Now before we wrap up, there's one thing I want to add that I touched on some in the beginning, that being leitmotifs in FNAF songs being used to help solve the lore. I feel like while we have used song titles for example, for lore, we haven't really used the songs themselves to try and piece things together. And I feel this is something a piece of the puzzle that we're missing. Because reoccurring leitmotifs can be used to make connections. Like for example, I'm just throwing this out there, the leitmotif thing is a point of evidence that has led me to a new theory I have, which is that Cassidy isn't actually Golden Freddy, but rather the puppet. And Charlie is just the version of Cassidy in the books, with a different name. This might sound insane, this is just another theory, but I'm just putting that out there as just an example of how the fact that the security puppet leitmotif from FNAF 6 appears as the Princess Quest theme caught in a loop. And that seems to be associated with Cassidy, but then there's also associations with the puppet. That is an example of how the music could be giving us hints. And even though in this theory they didn't play much of an impact, they both won, are what eventually led me to these findings through, you know, point A to point B to point C to etc. But also, because I want to make other people aware, because I feel like this is something to be using more and taking more advantage of. And even if you disagree with some or all of the video, I hope you can take away something from it that might help you. Because I think that's what I feel like is important with FNAF theorizing. I mentioned how this started from watching a video, and while I didn't agree with everything in that video, it had evidence in points that I hadn't thought of. And the last point about the music kickstarted this whole thing. And that's something I think we should try and promote in theories. Besides just what could be right and what could be wrong, also just looking at others' perspectives because they may have ideas we may not have thought of, and even if the way they interpret those ideas is not what we think is correct, they might give us an idea we might not otherwise have had. And this is something I hope we can see in the community. Working together, having different ideas, bouncing off, and trying to piece together the story. With all that said, thank you all so much for watching the video. I will later record thanks later once I have a good idea of who all I need to thank, but for now, this is just a placeholder part.

Other Creators